Equations of lines and planes

The key to the equations of lines and planes in three dimensions is that, in each case, we need a point to locate the object in space, and a vector to tilt it at the correct angle. In each case, however, the kind of vector that unambiguously gives the direction of the object is different. […]

Musings on vectors

1. There is no one multiplication for vectors. You can define multiplication-like operations; some give scalars (dot product and other inner products) and some give vectors (cross product). Nicely, these behave like regular products when it comes to vector-valued functions: the product rule applies when you differentiate (though you must maintain ordering with cross product!). […]

Applying Linearity

At the center of almost any proof involving linear transformations is to apply linearity to move between the domain and codomain, preserving the structure of linear combinations. Statements proved in such a way: all linear transformations take 0 to 0 images of subspaces are subspaces (special example: image) preimages of subspaces are subspaces (special example: […]

Parametrization of Curves

Parametrization is applied when an object is “really” of lower dimension than the space it lives in. Curves, whether they live in 2D or 3D, are really only one-dimensional. A surface, which might live in 3D (such as a sphere), is really only two-dimensional. The “really” is made rigorous by our ability to represent such […]